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Volkan Alkaid
Aegis Coalition Logistics Dark Legion Alliance
1
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Posted - 2012.05.23 20:58:00 -
[1] - Quote
I'm trying to plan for the best blueprints, costs etc for when I reach Higher Production Efficiency Levels.
(Waste Factor Being Ignored) Each level of PE gives a -5% per skill level of materials required. So future materials required (if planning for when you train the skill) Should be
Material Required ='Perfect' Value*(1+(0.05*(5-PE Level)))
So in plain English. The minerals required are the perfect level, adding on 5% each time for every level under the maximum (5) that I am.
My maths might well be wrong here. I am at PE 1. The Equation isn't working and I can't work out why.
For Tritanium - My 'You' Value is 18842, 'Perfect' Value is 15943 For Pyerite - My 'You' Value is 14751 'Perfect' Value is 12482
So You value/Perfect Value should be 1.2? (It would be 1-(0.2*PE Level)
And in plain English. 1.2 because it is 1.2 times more than the perfect value if my skill was at 5.
Doesn't work.
Where am I screwing up? |

Volkan Alkaid
Aegis Coalition Logistics Dark Legion Alliance
1
|
Posted - 2012.05.23 21:11:00 -
[2] - Quote
I'm ignoring all the material level research etc. What I'm wanting to so basically is figure out how many minerals I'll need a PE level 4. That SHOULD be the blueprint "perfect" level +5%. Regardless of the waste factor.
If this was true that would mean that at PE 1 it should be the blueprint 'perfect' level +20%. Since each PE level takes 5% off. |

Volkan Alkaid
Aegis Coalition Logistics Dark Legion Alliance
1
|
Posted - 2012.05.24 01:48:00 -
[3] - Quote
Right Ill try this again :P.
I'm relatively new, so when I was saying PE Level, I was meaning my Production EfficiencyLevel which "Skill at efficiently using factories. 5% reduction per skill level to the material requirements needed for production." I didn't know PE meant something else.
What I'm saying is that the Materials that it says I need don't make sense with the 5% factor. My Production Efficiency Level is 1. Therefore my waste factor should be 20%. Therefore the 'You' value should be 20% more than the 'perfect' value. Example, for a Rifter I need Tritanium - You Value - 26681 (Perfect Value 22576) Pyerite - You Value - 7188 (Perfect Value 6082)
So the perfect value divided by the you value should equal 1.2 representing a 20% waste factor.
But it isnt. For both values it's 1.18. You might say it isn't much off, but why is it off at all.
It might have something to do with gameplay mechanic that I don't know about. But I think it's more like something to do with my maths. |

Volkan Alkaid
Aegis Coalition Logistics Dark Legion Alliance
1
|
Posted - 2012.05.24 14:10:00 -
[4] - Quote
Thanks guys. Both of you.
I didn't click on until I read
"Your skill waste however doesn't multiply with the blueprint imperfection waste, it adds up. "
That's what I was doing wrong. Thought the waste factor was "(Perfect x 1.2)x1.1" Rather than addition. |
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